/**
* @file seek-to-live.js
*/
import Button from '../button';
import Component from '../component';
import * as Dom from '../utils/dom.js';
/**
* Displays the live indicator when duration is Infinity.
*
* @extends Component
*/
class SeekToLive extends Button {
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*/
constructor(player, options) {
super(player, options);
this.updateLiveEdgeStatus();
if (this.player_.liveTracker) {
this.updateLiveEdgeStatusHandler_ = (e) => this.updateLiveEdgeStatus(e);
this.on(this.player_.liveTracker, 'liveedgechange', this.updateLiveEdgeStatusHandler_);
}
}
/**
* Create the `Component`'s DOM element
*
* @return {Element}
* The element that was created.
*/
createEl() {
const el = super.createEl('button', {
className: 'vjs-seek-to-live-control vjs-control'
});
this.textEl_ = Dom.createEl('span', {
className: 'vjs-seek-to-live-text',
textContent: this.localize('LIVE')
}, {
'aria-hidden': 'true'
});
el.appendChild(this.textEl_);
return el;
}
/**
* Update the state of this button if we are at the live edge
* or not
*/
updateLiveEdgeStatus() {
// default to live edge
if (!this.player_.liveTracker || this.player_.liveTracker.atLiveEdge()) {
this.setAttribute('aria-disabled', true);
this.addClass('vjs-at-live-edge');
this.controlText('Seek to live, currently playing live');
} else {
this.setAttribute('aria-disabled', false);
this.removeClass('vjs-at-live-edge');
this.controlText('Seek to live, currently behind live');
}
}
/**
* On click bring us as near to the live point as possible.
* This requires that we wait for the next `live-seekable-change`
* event which will happen every segment length seconds.
*/
handleClick() {
this.player_.liveTracker.seekToLiveEdge();
}
/**
* Dispose of the element and stop tracking
*/
dispose() {
if (this.player_.liveTracker) {
this.off(this.player_.liveTracker, 'liveedgechange', this.updateLiveEdgeStatusHandler_);
}
this.textEl_ = null;
super.dispose();
}
}
SeekToLive.prototype.controlText_ = 'Seek to live, currently playing live';
Component.registerComponent('SeekToLive', SeekToLive);
export default SeekToLive;